Once you input the code run out of the dead end room into the first room and go inside the new opening as shown on the screenshot below. Inside this room is a keypad, where you need to enter the code you obtained from mansion in order to open another hidden door. You can exit the hidden room with a button press but I suggest you be quick and not wait for the button to open the door, as right after this hidden door there is another timed hidden door. Beware, you only have 15-25 seconds to enter, it will close after. Once you use up the cards, the hidden brick door will open behind you. These are the card readers that we collected paired keycards for. Behind those boxes on each side there are card readers on the walls. Inside there is dead end room with boxes. ![]() Level designer Craig Bernardo worked on this location's conversion into a Cult of the Mothman retreat with the Wastelanders update.Once at the cabin you need to go down the basement. The Ingram Mansion appears only in Fallout 76. Six clutches of Mothman eggs - Inside the house.īefore Wastelanders, this location was inhabited by several hostile robots, including assaultrons, Mister Gutsies and robobrains.In the eastern end of the mansion, upstairs in the balcony hallway, on the small painted side dresser.In the living room with the two green couches and wicker rug, on the low side coffee table.Potential Vault-Tec bobblehead - In the western end of the mansion, in the master bedroom, on the mantle of the stone fireplace.One-time keycode - Unique generated keycode, found at a terminal in the office using the Nuka Cola marketing access code.Cultist - Mind's Eye - Holotape, on a fireplace next to a green military trunk.Chapter 8 - Holotape, on a dinner table on the first floor of the mansion.Monthly, October - Note, on a counter in the kitchen. The bedroom contains a trunk, locked wall safe ( Picklock 1), and a submachine gun lying in front of a fireplace. Only one bedroom is accessible on this floor. The second floor can be accessed via a set of outdoor stairs in the backyard which leads to a balcony, or by the aforementioned walkway. ![]() It contains a terminal attached to one of the room's walls. The office can only be accessed via some broken windows at the back of the building. Some Locations are seemingly inconsequential, but can reward players with special Equipment and Items. Players can access locations by progressing in the game's story and as part of Side Quests. A copy of the October edition of Cryptid Hunters is located in the kitchen. Tanagra Town is one of the Locations within the The Mire region in Fallout 76 (FO76). Once a normal town with some connections to the Nuka-Cola Corporation, Tanagra Town went through a radical shift after the Great War, in the literal sense. The first floor contains a kitchen, a living room converted into cultist barracks, and an office. Tanagra Town is a location in the Mire region of Appalachia. ![]() There is a weapons workbench at the back of the building, near a garden hose, and some scaffolding. The front doors are boarded up but the building can also be accessed through the broken front windows or via a set of stairs in the backyard. There is a large wooden pathway that can be used to access the second floor. It is surrounded by defenses established by the Cult of the Mothman. A large fountain flanked by stone lions sits in front of this two-story manor.
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